Gaming in Education: Minecraft- Digital Artefact

Blog 1: https://antslifedotblog.wordpress.com/2019/09/14/gaming-in-education-active-audiences/ Blog 2: https://antslifedotblog.wordpress.com/2019/10/27/881/ Blog 3:https://antslifedotblog.wordpress.com/2019/10/29/part-3-gaming-in-education-minecraft/

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Part 3 Gaming In Education: Minecraft- Media Archeology

  When analysing educational video games, researchers must also observe that games, which are not designed specifically for educational purposes have been used. Off-the-shelf games like Civilization III, Making History, Massively Multiplayer Online-Role-Playing Games like World of Warcraft or EVE Online, simulation games like Sim City 2000 and narrative focused adventures like The Walking Dead […]

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Part 2 Gaming in Education: Minecraft-Structure

  What is Minecraft: Education Edition? According to their own website it’s “A game-based learning platform with standards-aligned content across K12 subjects and special features designed for classroom use. Minecraft is already supporting thousands of educators in over 100 countries.” Minecraft states that “through project-based lessons, students build critical 21st century skills like collaboration, creative […]

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Project Beta: Where we are now

Since posting my initial pitch blog and video, I received some helpful and insightful feedback on my “Gaming in Education” blog series concept. After reviewing this feedback and applying it when writing my first blog of the series, I think I’m beginning to get a better idea of what a game media analysis really is. […]

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Feedback: Pitch Commenting

Initially I found commenting on my fellow classmates pitches slightly confronting as the topics they were discussing were not exactly areas in which I was familiar with or could really comment on too well. However, I thought they all really executed their ideas very well and all three of them made their pitch so clear […]

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Gaming In Education: The Pitch

Gaming is revolutionising the way we learn. Computer games for many years have been incorporated into classroom time, I remember in my very early years of primary school using spelling and mathematic games in our β€œcomputer time” and how much I’d look forward to it every week. However, if only I’d grown up 15 years […]

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