Week 1 began with card game “Exploding Kittens”. “Exploding Kittens is a highly-strategic, kitty-powered version of Russian Roulette”
Players take turns take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and “exploding in a fiery ball of feline hyperbole.”
This simple card game took us a few plays to get familiar with but by the 3rd go we had the hang of it and really enjoyed it. I found myself trying to hold on to my good cards to save me till I needed them at the end of the game.
Throw Throw Burrito
– 2-6 players
– Ages 7+
We then were throwing burritos all over the classroom with our second game. Made by the same creators of exploding kittens “Throw Throw Burrito is what you get when you cross a card game with dodgeball.”
At first I really did not think I was going to enjoy this game and our group found the rules of the game a little confusing. However, one of the group members had played before and were familiar with game. Without them explaining it all, I don’t think I would have enjoyed this game much at all.
The basic rules of the game are very much similar to card game “spoons” and once I realised this it did become a lot easier to wrap my head around. Basically you are trying to collect matching sets of cards faster than your opponents while simultaneously ducking, dodging, and throwing squishy airborne burritos. The card set you are collecting earn points, however getting hit by the flying burritos loses them.
The best part of this game was definitely the finale, having a burrito duel to determine the winner. Stood back-to-back, the players must take three steps then FIRE the burrito at one another, whoever gets hit determines the winner. This last component of the game was a good laugh and definitely explains why there are so many reviews praising this as a great family fun game.
- Players: 5-10
- Age: 13+
Week 2 we moved on to something a little more trickier and worked through a game called The Resistance.
The resistance is a game of social deduction. A social deduction game is a game in which some or all players’ roles are unknown to some or all others, so they must use logic and deduction to figure out the roles of others, and/or they must bluff to keep players from suspecting their own role.
It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
Initially, when beginning this game we had some trouble reading the instructions. It took maybe 3 people to have a go at explaining the rules but FINALLY we got a hang of it. After maybe 2 plays we were already enjoying it and personally I found playing the role of the spies trying to sabotage the mission quite fun. I also enjoyed playing the role of the spy as it was cool having the advantage of knowing who the other spies were when playing.